So I finally got around to finishing Homefront. And yes, it didn't take very long at all. General word is that the SP campaign is around 4 to 5 hours or so for most players, making on average a bit shorter than Modern Warfare 2 or Black Ops. There has been a lot of talk about this and I won't wade too much into that suffice to say that I agreed it felt kind of short. But I thought the last two Call of Duty games were kind of short.
But the more important point is that the game did grow on me. Yes, I was a bit harsh on it in my previous post, and I still think those points are valid, but I have to admit I enjoyed the SP campaign. It got much better at the end, even though I still thought the voice acting and writing was generally not as good as it could or should have been, but even with that there were moments that I really liked. For example, near the end, the Hopper character says something like (and I am paraphrasing): "I can't believe you're not dead. That's like the 5th thing you've fallen off of and lived!" In context I found that very amusing and some much needed comic relief. So +1 to the writer. But anyway, I got used to the slightly dated but still very acceptable graphics and in a way grew to like it. I still felt the run speed was too slow. I got an interesting opinion from someone saying I didn't know what I was talking about on that one, but I stand by my point.
The last mission was actually pretty good, but it ended so abruptly and it actually left me wanting more. Perhaps even a sequel. See, there is so much possibility with the setting. A few years ago I was in San Francisco for a very sunny and beautiful Memorial Day weekend. My wife and I walked all over and had a great time. Like any game designer at heart I kept thinking, "How cool would it be to set an urban war game in a hilly city like this?" It made me think back to my Day of Defeat days designing my map dod_switch just because of the hills.
But anyway, I think the premise and setting have a lot of room for sequels. With some improvements to the gameplay and writing/acting, I think Homefront could become a real franchise with a loyal following.
Also, Homefront wasn't exactly a launch failure. According to today's directional data from NPD, Homefront was the top selling game in the US in March after Nintendo's Pokemon Black/White games. That ain't bad.
But the more important point is that the game did grow on me. Yes, I was a bit harsh on it in my previous post, and I still think those points are valid, but I have to admit I enjoyed the SP campaign. It got much better at the end, even though I still thought the voice acting and writing was generally not as good as it could or should have been, but even with that there were moments that I really liked. For example, near the end, the Hopper character says something like (and I am paraphrasing): "I can't believe you're not dead. That's like the 5th thing you've fallen off of and lived!" In context I found that very amusing and some much needed comic relief. So +1 to the writer. But anyway, I got used to the slightly dated but still very acceptable graphics and in a way grew to like it. I still felt the run speed was too slow. I got an interesting opinion from someone saying I didn't know what I was talking about on that one, but I stand by my point.
The last mission was actually pretty good, but it ended so abruptly and it actually left me wanting more. Perhaps even a sequel. See, there is so much possibility with the setting. A few years ago I was in San Francisco for a very sunny and beautiful Memorial Day weekend. My wife and I walked all over and had a great time. Like any game designer at heart I kept thinking, "How cool would it be to set an urban war game in a hilly city like this?" It made me think back to my Day of Defeat days designing my map dod_switch just because of the hills.
But anyway, I think the premise and setting have a lot of room for sequels. With some improvements to the gameplay and writing/acting, I think Homefront could become a real franchise with a loyal following.
Also, Homefront wasn't exactly a launch failure. According to today's directional data from NPD, Homefront was the top selling game in the US in March after Nintendo's Pokemon Black/White games. That ain't bad.