Amy Jo Kim | CEO | Shufflebrain
Kai Huang | Founder | Guitar Hero
Dennis Fong | CEO | Raptr
Dan Fiden | GM, San Francisco Studio | Playfish
Mike Verdu | SVP, Games | Zynga
In our 45 minute panel we will be discussing:
- What do we mean by "social functionality" in traditional games?
- What are examples of traditional games successfully implementing social functionality?
- ...and what are examples of failures?
- Why implement social functionality? What could it do for a traditional game?
- Do's and don'ts of implementing social functionality in traditional games
- Where is social functionality in traditional games going?
- What traditional publishers/developers are best positioned to take advantage of social functionality?
PS. As of right now the agenda still lists my colleague, David Cole of DFC Intelligence as the moderator, and has me co-presenting a talk later in the day with him. It should say that I am moderating the 10:30 am panel and he's doing the afternoon presentation without me but it hasn't been updated on the Live Gamer site yet.
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