Tuesday, March 9, 2010

At VCON event at GDC on Wed Mar 10

Tomorrow at GDC in San Francisco at Live Gamer's VCON event I will moderating a panel on "How to bring social functionality into traditional game design…and actually make it work" at 10:30 am. It's in North Hall Room 123 at the Moscone Center. I am very excited to moderate the panel because it will provide real insight from 5 social media and gaming experts who have been thinking about this topic long before anyone else had heard the term "social media" and much less "social functionality." The panelests include:

Amy Jo Kim | CEO | Shufflebrain
Kai Huang | Founder | Guitar Hero
Dennis Fong | CEO | Raptr
Dan Fiden | GM, San Francisco Studio | Playfish
Mike Verdu | SVP, Games | Zynga

In our 45 minute panel we will be discussing:
  • What do we mean by "social functionality" in traditional games?
  • What are examples of traditional games successfully implementing social functionality?
  • ...and what are examples of failures?
  • Why implement social functionality? What could it do for a traditional game?
  • Do's and don'ts of implementing social functionality in traditional games
  • Where is social functionality in traditional games going?
  • What traditional publishers/developers are best positioned to take advantage of social functionality?
If you are going to GDC and interested in this topic, stop by VCON. You won't want to miss it.

PS. As of right now the agenda still lists my colleague, David Cole of DFC Intelligence as the moderator, and has me co-presenting a talk later in the day with him. It should say that I am moderating the 10:30 am panel and he's doing the afternoon presentation without me but it hasn't been updated on the Live Gamer site yet.

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